This e-book goals to supply insights into how ‘second lives’ within the experience of digital identities and groups are built textually, semiotically and discursively, specifically in the net surroundings moment lifestyles and vastly Multiplayer on-line video games similar to international of Warcraft. The book’s philosophy is multi-disciplinary and its goal is to discover the query of ways we as players and citizens of digital worlds build substitute on-line realities in a number of methods. Of specific importance to this endeavour are conceptions of the physique in our on-line world and of spatiality, which manifests itself in ‘natural’ and outfitted environments in addition to the triad of house, position and panorama. The participants’ disciplinary backgrounds comprise media, communique, cultural and literary experiences, and so they study problems with reception and creation, identification, group, gender, spatiality, normal and equipped environments utilizing a plethora of methodological methods starting from theoretical and philosophical contemplation via social semiotics to corpus-based discourse analysis.
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Extra resources for Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual
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