The Complete Fighter's Handbook - Advanced Dungeons & Dragons (2nd Edition)

By Aaron Allston

TSR2110 the total Fighter's guide for AD&D 2d variation

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But when that doesn’t take place, the computers and NPCs can Wk, argue, decide to struggle or comply with cooperate, no matter what they chPose. If the 2 teams choose to struggle, roll initiative mostly. strategies All too usually, a warrior personality easily fees as much as front line in each wrestle, and in noncombat situqtions sits again and listens whereas his wiser mage and andle all of the nigthe adventurer’s mbat. good, neither of those ways is very sturdy. In wrestle, the front-line assault is just one of numerous ideas the celebration must conceal. And out of strive against, the fighter is admirably fitted to facing numerous daily information that crisis the adventuring get together. wrestle strategies whilst the characters (not simply the warriorcharacters) input wrestle, those are a few things that the warrior should still keep in mind and supply Shield-Walls and Polearms As has been mentionea Defore, a personality with a polearm (or lengthy spear, or javelin) can stand in the back of a personality with a Shorter weapon and assault a similar goals that his best friend is attacking. That’s one of many relevant merits to the polearm, yet it’s neglected all too The charqct& with the polearm positions himself at the back of an best friend, ideally a fighter with Combat principles a guard. as the pol fighter needs to paintings aroun the good friend in entrance of him, he s i e r s a - 2 to hit an individual at the Qther facet of his good friend. Howev r, he isn’t constrained simply to the ene y of the fellow he’s status beh d If our polearm hero is stan hind a line of 3 males (w o are side-by-side), he can stri e at someone who's shut enou h to assault any of these 3 males with a medium-length w+on. this is often worthy in a comb+ as the polearm wielder can assault objectives with no tieing correct of their faces, or with them. That change ambitions with none fancy footwork. while one pf his acquaintances is foundering, or w n g a beating, the polearm w$lder can commence attacking that buddy’s enemy. And don’t put out of your mind the polWrm vs. polearm Parry,as desckibed above below that manedver’s description. +-+ Wolf-Pack strategies whilst tht adventuring social gathering will get in wrestle with a unmarried huge mobster that are confrontev at once (like a troll, for and in contrast to a dragon, a robust mixture of ranged wrestle talents, and mobility), it‘s silly simply tb line up and hack on the factor. identity truth, it‘s no longer inevitably shrewdpermanent jlllst to enclose the monster andlhack at it. ‘Iiy this in its place encompass the monstdr, after all. at the f m t around, part @f the circle of heroes should still peeorm a Parry,or the Parrying m+neuver from the DMG. The Dther part should still assault as vigorbusly as attainable. at the moment around. the motion switches: The @oup which attacked final around, now defends, and the develop rl-hich defended now assaults. practiced via woIf-pacl&l, this frequently has the impact of complicated the prey and decreasing its struggling with effectiveness. The prey feels a chunk to its rear and turns to assault there; yet whereas it‘s focusing on enemies in that course, the wolves now to its rear make their assault. within the AD&D@game, the wolfpack tactic could have comparable results .

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